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Build a Figma PLUGIN that linked to CMS
Build a Figma PLUGIN that linked to CMS

Making figma design more relatable

Making figma design more relatable

Growly Desktop UI

Client

QuickPlay

Client

QuickPlay

Service

UIUX, Development

Service

UIUX, Development

Date

Mar 7, 2025

Date

Mar 7, 2025

Overview:

"In OTT, content is everything… and I learned that lesson the hard way."

We had spent weeks polishing the UI. The layouts were clean, typography sharp, flows perfectly aligned. On paper, everything looked great.

But something felt wrong.

During reviews, stakeholders would pause and say, "It looks nice… but it doesn’t feel real."

And they were right.

Our Figma screens were filled with placeholder posters, repeated thumbnails, fake titles. A platform built for dynamic content was being shown through static frames. Genres didn’t change. Filters didn’t behave naturally. Live content didn’t feel live.

The experience had no authenticity.

That was the low point.

We realized we weren’t showing the product.
We were showing a picture of the product.

So we changed the workflow.

Instead of static mockups, we connected our prototypes to a live CMS. Suddenly, designs came alive. Stakeholders could switch between Movies, Shows, Games, or Live TV and watch real content populate the interface. Rails shifted. Metadata updated. Recommendations changed.

For the first time, people weren’t reviewing screens.
They were experiencing the product.

The tone of meetings changed completely.

Clients started saying, "What happens if this show moves to Trending?"
Product managers asked, "Can we test a kids-only mode?"
Engineers pointed out edge cases before development even began.

Design reviews became real conversations.

Clients felt ownership.
Teams felt clarity.
And trust grew naturally.

That was the high point.

The biggest lesson I took from that experience was simple:

"Stop telling static stories. Start building prototypes that breathe."

Because in OTT, the interface is only half the experience.
Content behavior is the other half.

When you design with real content, you stop designing screens… and start designing reality.

watch the working video


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